Autodesk 3DS Max is a very useful
3D modeling software to create 3D objects, but it is also useful for rendering.
It is well-known for its good user experience. A big part of its tools
allows to create and visualize a 3D objects in an accurate and elaborated
environment. In 3D printing, those functions don’t have any impact on the
final result (and can give wrong impressions if they are overused). That’s why
this tutorial doesn’t deal with them. We invite you to explore them by yourself to take in hand 3D
Studio Max and understand how to use it with all its potential.
* How to
use move, copy, Rotate, snap toggle, Angle snap toggle command in 3Ds Max please
carefully see the video
Angle
Snap Toggle determines the incremental rotation for a number of features,
including the standard rotate transform. As you rotate an object (or group of
objects), the object moves around a given axis in the increment you set.
· Main Toolbar > Angle
Snap Toggle
· Default
menu: Tools menu > Grids and Snaps > Angle Snap Toggle
To turn
angle snap on:
· On the
main toolbar, click Angle Snap Toggle. When on, angle snap affects all
rotational transforms.
To rotate
an object an even number of degrees:
· Turn on
Angle Snap Toggle and rotate the object.
By default, the rotations take
place in 5-degree increments.
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