Thursday, May 28, 2020

How to 3Ds Max Render image





Lectecher : 20                                                                




TajMahal in 3ds max





Bed room in 3Ds Max



Note :

When using Strip Rendering, you need to save a Final Gather map so that no new F G points are calculated during the rendering process.  Without a Final Gather map, your scene will suffer from subtle color and light differences due to differences in calculations for each strip.Uploading Light maps, F G caches, etc. can really help reduce render time, and end up saving you quite a bit of money when it comes time to render. By having the files to reference, the program doesn't need to rethink the algorithms of the light bounces, saving time and money.

Distributed rendering is a technique for distributing a single render job within a single frame across many computers in a network. There are different approaches of doing this, but the main concept is to reduce the render times by dividing different parts of the rendering pipeline and giving each participant different parts of the job. The most common way to do this is to divide the frame to be rendered into small regions (buckets) and give each machine to render a number of them; then get the results and combine them into the final image

When I started doing architectural visualizations I used to go online and look at renders, and most of the time I was amazed and thought, how did they do that? I wanted to learn the techniques of those artists, but now many years have passed and I have come to realize that every artist has their own touch, their own magic and mostly their own way to express ‘reality’ in their renders.  





Thank you Friends your next lecture see you soon.



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