When using Strip Rendering, you need to save a Final Gather map so that no new F G points are calculated during the rendering process. Without a Final Gather map, your scene will suffer from subtle color and light differences due to differences in calculations for each strip.Uploading Light maps, F G caches, etc. can really help reduce render time, and end up saving you quite a bit of money when it comes time to render. By having the files to reference, the program doesn't need to rethink the algorithms of the light bounces, saving time and money.
Distributed rendering is a technique for
distributing a single render job within a single frame across many computers in
a network. There are different approaches of doing this, but the main concept
is to reduce the render times by dividing different parts of the rendering
pipeline and giving each participant different parts of the job. The most
common way to do this is to divide the frame to be rendered into small regions
(buckets) and give each machine to render a number of them; then get the
results and combine them into the final image
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